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Compiling Composable Reactivity
programming

Compiling Composable Reactivity

What if the changes to the input result in state changes that can't be computed fast enough to keep the user interface snappy for an interactive program? Reactivity to the rescue. It's a way to drastically reduce the amount of computation required to compute an output given a change to the input.

  • Wil
Wil Aug 16, 2022 • 19 min read
The Broken Half of Interactive Programs
web

The Broken Half of Interactive Programs

While most front-ends today have largely agreed on the design of the rendering subsystem, we seem to be grappling with design of the interactive subsystem.

  • Wil
Wil Apr 13, 2022 • 13 min read
Destroyed at the Boundaries
web

Destroyed at the Boundaries

Shared mutable state invites complexity into our programs. Programming languages help with this complexity inside a program, but not across network boundaries between programs.

  • Wil
Wil Apr 5, 2022 • 11 min read
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